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Run It Again
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31-Mar 2018 22:48 #11
Fysh
Wyvern Master



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Join Date: 17-Nov-2015
Posts: 314
Re: Run It Again
hmmm interesting. I don't think it will ever be possible to fully understand.
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31-Mar 2018 23:07 #12
ForumAdmin
Vindicator



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Re: Run It Again
LOL after a while, probably it will be true even for me
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02-Apr 2018 06:12 #13
Sonder
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Re: Run It Again
It would be very helpful if other than average fixed damage, and unfixed damage, there would also be an option for calculating the worst case scenario (your troops do minimum dmg and the opponents do maximum dmg). Then you wouldn't have to run it many times with unfixed to see if there's the possibility of a loss or draw.
Last Edited: 06:14 02-Apr-18 by Sonder
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02-Apr 2018 20:25 #14
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Re: Run It Again
Hmm... if the purpose of this exercise is not to lose, then just send more troops - worse case scenario definitely wouldn't be aiming to gain the highest experience, in which case it doesn't mater whether you're going to send 20 (or 100) Axemen more Wink

I can see some value in having it for experimenting, but probably only sometime later Happy
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