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Commanders
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27-Jun 2018 01:57 #1
ForumAdmin
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Commanders
There will be changes later for all Commanders - I will review existing Skills and add more Class-specific Skills, I will also reduce amount of experience required for levelling up (the current system was designed for a smaller set of Skills).

Meanwhile, I've unlocked all existing skills for all Commanders Wink

Enjoy Cool

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02-Jul 2018 23:02 #2
Fysh
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Re: Commanders
It's great that all factions now have access to all skills! I don't think you should make too large an adjustment in levelling xp requirements. It's not necessarily that all commanders reach a level where they can attain all skills; the important thing is having meaningful choices.

For instance, I have ideas for Infantry, Cavalry and Ranged commanders, specialising in specific types of attack, equipped with different artifacts. And then my main Attack, and Defence commanders, plus extra supporting commanders, with high-speed, used in capturing Altars and Recruitment.

If you make levelling too easy, then there's not so much point in specialising, and I may as well just have one Attack commander that can do everything. The interesting thing for players is to have meaningful choices, so that we can play the game in different ways. If one commander can get most of the skills, then we are back to having no choices again (since we have everything).
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02-Jul 2018 23:37 #3
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Re: Commanders
Oh, no, not all skills of course, but a bit more than now. And with the new quest coming, you will need of course more than one attacking Commander if you want to complete the last level quests Wink

By the way, if you remember, what was the level of your strongest Commander by the end of your last round?

Thank You
If you have any questions or problems related to Undecima, do not hesitate to ask them on the forum, send me a private message, or email to support@undecima.com
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03-Jul 2018 00:30 #4
Fysh
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Re: Commanders
I'm fairly sure it was level 47
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