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ForumAdmin
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Join Date:
  24-May-2015 14:58
Number of Posts: 1260
Number of Likes: 616
Number of Dislikes: 2
Last Visit:
  22-May-2017 05:00
Avg. Posts / Day: 1.73
On 15-May-2017 04:39:40, ForumAdmin started a new thread: Undecima - Reloaded
:shocked: :cool:
On 11-May-2017 05:57:37, ForumAdmin started a new thread: Undecima - Reloaded
Just thinking - it might be something like laying a siege, so the players will send their armies to this overpowered structure and they will hang around for some time waiting for other players to arri...
On 08-May-2017 06:39:40, ForumAdmin started a new thread: New Map Objects
Yep - that what it will be pretty much for coop-play, rewarded, but not required - the name is, guess what, "Soul Mates" :lol: it's mentioned in this thread (and that's where we actu...
On 08-May-2017 05:05:34, ForumAdmin started a new thread: New Map Objects
Sorry for a late response - real life is taking better of me recently. I better re-phrase, the Endgame will be the same, capturing the Crown (maybe just slightly different), but the Ending of the Game...
On 08-Apr-2017 06:12:49, ForumAdmin started a new thread: New Map Objects
I never doubted you, Mr. Fysh ;) :lol: Yes, I have a concept for a new End Game, but I'll have to still implement it. It will be more flexible and more friendly for new players. It's queued f...
On 06-Apr-2017 05:35:23, ForumAdmin started a new thread: New Map Objects
Not changed yet, but probably should - took them four days to fix a problem they created themselves. I hope it will be more interesting to play ;) still a lot to do, but never give up never surrende...
On 02-Apr-2017 06:39:46, ForumAdmin started a new thread: New Map Objects
To accommodate your Visitors, you have your Guest Rooms. They will be available from the save Map Level 3 and you can access them from the Town Menu. Guest Rooms start at Level 1 and can be upgraded u...
On 02-Apr-2017 06:28:28, ForumAdmin started a new thread: New Map Objects
I have finished with Travellers, so I can tell a bit more about them. There can be a random number of Travellers in each Tavern (between no Travellers at all and up to 11) and they are refreshed/reset...
On 02-Apr-2017 06:11:44, ForumAdmin started a new thread: New Map Objects
The last new Map Object before launching is a Tavern. Taverns, the same as Temples of Chronos will appear starting from Map Level 3 and in the same manner will be randomly located on the Map. You c...
On 02-Apr-2017 05:58:39, ForumAdmin started a new thread: The List of Changes to Undecima
There was some delay in development due to various real-life circumstances, but it's still progressing... slowly, but moving ahead ;)
On 10-Jan-2017 04:55:34, ForumAdmin started a new thread: New Map Objects
And the last one - Turn the Time Back - will return your Town back to selected Map Level along with all your buildings, troops, and researches as of the time when your just advanced to this Level. S...
On 29-Dec-2016 06:48:30, ForumAdmin started a new thread: New Map Objects
Another one is quite an interesting one - Change the Stars - will let you change the Class of your Town. It will change also all your existing Buildings, Troops, Researches, Commanders and all Class-s...
On 26-Dec-2016 16:54:28, ForumAdmin started a new thread: New Map Objects
One of the other services that Temples of Chronos can offer is Protection for your Town. There are three different options: Cloak of Chronos - will grant your Town protection for 1 day, can be purcha...
On 22-Dec-2016 06:03:59, ForumAdmin started a new thread: New Map Objects
Another new map object – Temple of Chronos Temples of Chronos will appear starting from Map Level 3 and will be randomly and sort of sparsely scattered on the Map. They will offer a number of service...
On 05-Dec-2016 05:37:21, ForumAdmin started a new thread: Military Reform
You are close :) , I'm currently working on this upgrade and it will take a while to finish, but I'll post something some time later when I have all mechanics worked out ;)
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