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On 08-Apr-2017 06:12:49, ForumAdmin replied in a thread: New Map Objects
I never doubted you, Mr. Fysh ;) :lol: Yes, I have a concept for a new End Game, but I'll have to still implement it. It will be more flexible and more friendly for new players. It's queued f...
On 07-Apr-2017 10:44:30, Fysh replied in a thread: New Map Objects
And probably a surprise that it is me, as I was always so vocal. Some people thought I was against the game, but I very much wanted it to succeed, and become the best it can. There are so many innova...
On 06-Apr-2017 05:35:23, ForumAdmin replied in a thread: New Map Objects
Not changed yet, but probably should - took them four days to fix a problem they created themselves. I hope it will be more interesting to play ;) still a lot to do, but never give up never surrende...
On 03-Apr-2017 08:51:06, Fysh replied in a thread: New Map Objects
Nice to see the forum back online. I noticed it disappeared for a while. I assume you changed servers? Anyway, you certainly had me worried for a few days, thinking that you had given up on the idea. ...
On 02-Apr-2017 06:39:46, ForumAdmin replied in a thread: New Map Objects
To accommodate your Visitors, you have your Guest Rooms. They will be available from the save Map Level 3 and you can access them from the Town Menu. Guest Rooms start at Level 1 and can be upgraded u...
On 02-Apr-2017 06:28:28, ForumAdmin replied in a thread: New Map Objects
I have finished with Travellers, so I can tell a bit more about them. There can be a random number of Travellers in each Tavern (between no Travellers at all and up to 11) and they are refreshed/reset...
On 02-Apr-2017 06:11:44, ForumAdmin replied in a thread: New Map Objects
The last new Map Object before launching is a Tavern. Taverns, the same as Temples of Chronos will appear starting from Map Level 3 and in the same manner will be randomly located on the Map. You c...
On 02-Apr-2017 05:58:39, ForumAdmin replied in a thread: The List of Changes to Undecima
There was some delay in development due to various real-life circumstances, but it's still progressing... slowly, but moving ahead ;)
On 10-Jan-2017 04:55:34, ForumAdmin replied in a thread: New Map Objects
And the last one - Turn the Time Back - will return your Town back to selected Map Level along with all your buildings, troops, and researches as of the time when your just advanced to this Level. S...
On 29-Dec-2016 06:48:30, ForumAdmin replied in a thread: New Map Objects
Another one is quite an interesting one - Change the Stars - will let you change the Class of your Town. It will change also all your existing Buildings, Troops, Researches, Commanders and all Class-s...
On 26-Dec-2016 16:54:28, ForumAdmin replied in a thread: New Map Objects
One of the other services that Temples of Chronos can offer is Protection for your Town. There are three different options: Cloak of Chronos - will grant your Town protection for 1 day, can be purcha...
On 22-Dec-2016 06:03:59, ForumAdmin replied in a thread: New Map Objects
Another new map object – Temple of Chronos Temples of Chronos will appear starting from Map Level 3 and will be randomly and sort of sparsely scattered on the Map. They will offer a number of service...
On 05-Dec-2016 05:37:21, ForumAdmin replied in a thread: Military Reform
You are close :) , I'm currently working on this upgrade and it will take a while to finish, but I'll post something some time later when I have all mechanics worked out ;)
On 05-Dec-2016 04:15:28, Fysh replied in a thread: Military Reform
Interesting. I do like some kind of a class split though. It's good that each class has different capabilities that make them unique. Allowing the player to switch classes at the cost of several ...
On 05-Dec-2016 03:40:53, ForumAdmin replied in a thread: Military Reform
Nice to see you, Mr Fysh :) Playing offensive will require better "game presence" as missing just one incoming attack can easily push your development back a few days in rebuilding your tro...
On 04-Dec-2016 13:32:04, Fysh replied in a thread: Military Reform
The new mechanics for defending against Soul Gem/Artefact retaliation attacks seem quite interesting. I am happy to see anything that makes choosing a defensive class a valid strategy choice. Previous...
On 23-Nov-2016 03:42:00, ForumAdmin replied in a thread: Paid Content in the Game
And another small update for a big annoyance :) As there are no more premium accounts, a new way to get rid of Google ads is to purchase the option "No More Ads" - one off payment of $2.49 ...
On 14-Nov-2016 03:19:50, ForumAdmin replied in a thread: Military Reform
Yet another long-requested and awaited change, which I call "Physically Fit Scouts" :lol: Now all scouts will benefit from their Blacksmtih and Library upgrades not only in military terms, ...
On 12-Nov-2016 03:50:48, ForumAdmin started a new thread: Undecima - Reloaded
I said earlier that I was planning to start Undecima again at the end of 2016, but after some serious consideration, I think it will be better if I give it a bit more time. My main concern is that th...
On 12-Nov-2016 03:20:05, ForumAdmin replied in a thread: Battle Calculator
Another (and the last) a "little big" change for Battle Calculator :) You will see a new button at the end of each Scouting Report; pressing this button will transfer all scouted troops rig...
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