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Undecima Forum Bugs & Modifications Modifications The Great Ripple of Crhonos - The Endgame
The Great Ripple of Crhonos - The Endgame
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10-Aug 2017 10:43 #21
Fysh
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Re: The Great Ripple of Crhonos - The Endgame
Ah, it's really good that your soulmate has to be on the same level to get victory/jolted. This is coming together really well Happy
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18-Sep 2017 09:09 #22
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Re: The Great Ripple of Crhonos - The Endgame
OK, a bit of update is long time overdue Wink

I have finished the Crown Countdown, it will last for 10 days for the first player who arrives to the last (11th) Level and it will be extra 2 days for each player on the level when any new players arrive.

For example, 1st - 10 days, 2nd - 12 days, then 1st player couldn't capture the crown and was jolted back in time and space, 3rd arrives after - still 12 days, 4th - 14 days.

With this pattern, if we have 10 players arriving at the same time, at least three of them will have to capture the Crown from another player as otherwise they will not have enough time to capture it from Undecima Town.

Also, as you can see on the screenshot, if you're not coping and don't want to wait any longer, you can trigger the jolt yourself and will be sent somewhere back in your past Happy

I will start working on the Siege now (quite a bit of task...) Rolling Eyes

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02-Oct 2017 07:20 #23
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Re: The Great Ripple of Crhonos - The Endgame
The work is still going on. One new feature - you will not need to scout Undecima Town. First, it's going to cost you way too many scouts and second, the troops in Undecima Town will be updated every System Maintenance, but also every time when somebody starts/joins a siege or withdraws. Instead, you will get a report everytime troops defending Undecima Town is updated - so, just keep an eye on your Inbox Wink

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Well Done
If you have any questions or problems related to Undecima, do not hesitate to ask them on the forum, send me a private message, or email to support@undecima.com
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04-Oct 2017 06:56 #24
Fysh
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Re: The Great Ripple of Crhonos - The Endgame
Can you add more troops before the battle starts?
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08-Oct 2017 05:23 #25
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Re: The Great Ripple of Crhonos - The Endgame
Yep, you can add, withdraw some, withdraw completely, replace your commander, send a commander later if you didn't initially - anything you want Happy

So the strategy of sending some town troops first with cats and rams (you still need to send those to initiate the siege) and then adding as many mecenaries or your own troops as necessary just before the assault starts will work just fine
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If you have any questions or problems related to Undecima, do not hesitate to ask them on the forum, send me a private message, or email to support@undecima.com
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