User Name: Password: Register
Undecima Forum Recent Posts
Forum Activities: Recent Posts View the list and brief contents of the most recent posts on the forum
Recent Posts
On 15-Jun-2017 05:00:43, ForumAdmin replied in a thread: Undecima - Reloaded
Thank you for the link - everybody welcome to share any good sites or deals with me:) I tried quite hard before the last time to find something suitable and when you take one of this "build-you...
On 14-Jun-2017 08:43:17, Avalugg replied in a thread: Undecima - Reloaded
$300 for server hosting? I really don't know what configuration you need but you deffinitely should check out https://www.leaseweb.com/dedicated-servers/build-your-own?gclid=CjwKEAjwvYPKBRCYr5G...
On 14-Jun-2017 04:48:59, ForumAdmin replied in a thread: Undecima - Reloaded
I'm not running any servers at the moment as it's VERY expensive (about $300 USD/ month for a dedicated server). Just have a shared account for this forum and the front page of the game, which...
On 13-Jun-2017 10:00:58, Fysh replied in a thread: Undecima - Reloaded
It's better to delay, and have a more finished and polished game at re-launch time. As you have said before, once the game starts, you will find it even harder to find time for development. I als...
On 13-Jun-2017 06:12:45, ForumAdmin replied in a thread: Undecima - Reloaded
I think there is no point to appologize for dealys anymore and list all my unfortunate circumstances that lead to yet another one - it is what is and the launch time shifted again, currently it's ...
On 13-Jun-2017 06:05:32, ForumAdmin replied in a thread: Discussion Thread for all new Changes to Undecima
Moved it to the right (finally) thread as gave a wrong link before :rolling:
On 13-Jun-2017 04:51:58, ForumAdmin replied in a thread: New Map Objects
I was going to put some restrictions first, including the number of times you can gamble, but then decided against it. If you hit a jackpot (2 or 12), you will clear out this particular Tavern at once...
On 12-Jun-2017 13:30:46, Fysh replied in a thread: New Map Objects
Looks really interesting. How many times can you gamble a day?
On 12-Jun-2017 06:40:46, ForumAdmin replied in a thread: New Map Objects
The Gambling part of Taverns is completed. You will need to have your Commander stationed in a Tavern to go to the Gambling Room and start playing. The game is very simple – you pick a number or numbe...
On 11-Jun-2017 06:45:36, ForumAdmin replied in a thread: Discussion Thread for all new Changes to Undecima
:cool:
On 11-Jun-2017 06:39:29, Fysh replied in a thread: Discussion Thread for all new Changes to Undecima
hehe yes no problem. You are doing a great job, and will get it done, I'm sure.
On 11-Jun-2017 05:17:35, ForumAdmin replied in a thread: Discussion Thread for all new Changes to Undecima
Sorry to hear about your condition, really sorry :sorry: . The problem with helpers is that I have so little time that I'm afraid to spend it on talking through things with another person and ch...
On 11-Jun-2017 04:40:38, Fysh replied in a thread: Discussion Thread for all new Changes to Undecima
I coded Solid Logic just for something to do. As a puzzle game it's okay for a few hours diversion, but it's nothing amazing. It was my first project using Unity. And I think a big problem is ...
On 10-Jun-2017 06:45:13, ForumAdmin replied in a thread: Discussion Thread for all new Changes to Undecima
It always looks easier from outside ;) there are about 5 or 6 stored procedures (I can see you're a developer, nice, so a bit of techno-talk is fine, right? ;) ) that are preparing battle groups f...
On 08-Jun-2017 09:34:44, Fysh replied in a thread: Discussion Thread for all new Changes to Undecima
Well, the battle code shouldn't need to change very much. At the time when the cooperative battle needs to be calculated, you just create 5 (or however many) battle instances, and then calculate t...
On 08-Jun-2017 06:40:42, ForumAdmin replied in a thread: Discussion Thread for all new Changes to Undecima
Well, done - very nice thoughts - I was indeed thinking to use this strategy for capturing the Crown to avoid sacrificing. It will be still a loss for other players - you can get some rewards for hel...
On 08-Jun-2017 04:35:54, Fysh replied in a thread: Discussion Thread for all new Changes to Undecima
I had some further ideas on this, but it's taken me some time to put them here. ACTIVATION TIMER I think your idea of a 12h timer is really good. 24h seems way too long for your main army to be o...
On 15-May-2017 04:39:40, ForumAdmin replied in a thread: Discussion Thread for all new Changes to Undecima
:shocked: :cool:
On 11-May-2017 09:01:46, Fysh replied in a thread: Discussion Thread for all new Changes to Undecima
We are on the same wavelength. Glad you like the concept. I think it could be really awesome. The rest is just details... and a bit of coding... :-)
On 11-May-2017 05:57:37, ForumAdmin replied in a thread: Discussion Thread for all new Changes to Undecima
Just thinking - it might be something like laying a siege, so the players will send their armies to this overpowered structure and they will hang around for some time waiting for other players to arri...
»Last
Copyright © 2015 Undecima . All rights reserved.