User Name: Password: Register
Undecima Forum Recent Posts
Forum Activities: Recent Posts View the list and brief contents of the most recent posts on the forum
Recent Posts
On 15-May-2017 04:39:40, ForumAdmin replied in a thread: Undecima - Reloaded
:shocked: :cool:
On 11-May-2017 09:01:46, Fysh replied in a thread: Undecima - Reloaded
We are on the same wavelength. Glad you like the concept. I think it could be really awesome. The rest is just details... and a bit of coding... :-)
On 11-May-2017 05:57:37, ForumAdmin replied in a thread: Undecima - Reloaded
Just thinking - it might be something like laying a siege, so the players will send their armies to this overpowered structure and they will hang around for some time waiting for other players to arri...
On 08-May-2017 15:00:40, Fysh replied in a thread: Undecima - Reloaded
One further thought on the combined attack idea. An NPC structure could have a number of attack slots which would be the maximum number of players that could work together to defeat a target, but it c...
On 08-May-2017 06:39:40, ForumAdmin replied in a thread: New Map Objects
Yep - that what it will be pretty much for coop-play, rewarded, but not required - the name is, guess what, "Soul Mates" :lol: it's mentioned in this thread (and that's where we actu...
On 08-May-2017 06:15:09, Fysh replied in a thread: New Map Objects
What if there was a new type (or an enhanced, more powerful version) of NPC structure on the map, where 2 or more players, can send their attacking armies. These armies essentially wait outside of the...
On 08-May-2017 05:59:40, Fysh replied in a thread: New Map Objects
Features that reward co-op playing would be great. That is a good substitute for pvp. Essentially you give people a reason to talk to each other! Probably, reward co-op play, is better than, require ...
On 08-May-2017 05:05:34, ForumAdmin replied in a thread: New Map Objects
Sorry for a late response - real life is taking better of me recently. I better re-phrase, the Endgame will be the same, capturing the Crown (maybe just slightly different), but the Ending of the Game...
On 27-Apr-2017 13:48:12, Fysh replied in a thread: New Map Objects
By the time players reach the endgame phase, they will generally not be considered 'new players' any more! I believe the end of the game should be difficult and challenging, but it should util...
On 08-Apr-2017 06:12:49, ForumAdmin replied in a thread: New Map Objects
I never doubted you, Mr. Fysh ;) :lol: Yes, I have a concept for a new End Game, but I'll have to still implement it. It will be more flexible and more friendly for new players. It's queued f...
On 07-Apr-2017 10:44:30, Fysh replied in a thread: New Map Objects
And probably a surprise that it is me, as I was always so vocal. Some people thought I was against the game, but I very much wanted it to succeed, and become the best it can. There are so many innova...
On 06-Apr-2017 05:35:23, ForumAdmin replied in a thread: New Map Objects
Not changed yet, but probably should - took them four days to fix a problem they created themselves. I hope it will be more interesting to play ;) still a lot to do, but never give up never surrende...
On 03-Apr-2017 08:51:06, Fysh replied in a thread: New Map Objects
Nice to see the forum back online. I noticed it disappeared for a while. I assume you changed servers? Anyway, you certainly had me worried for a few days, thinking that you had given up on the idea. ...
On 02-Apr-2017 06:39:46, ForumAdmin replied in a thread: New Map Objects
To accommodate your Visitors, you have your Guest Rooms. They will be available from the save Map Level 3 and you can access them from the Town Menu. Guest Rooms start at Level 1 and can be upgraded u...
On 02-Apr-2017 06:28:28, ForumAdmin replied in a thread: New Map Objects
I have finished with Travellers, so I can tell a bit more about them. There can be a random number of Travellers in each Tavern (between no Travellers at all and up to 11) and they are refreshed/reset...
On 02-Apr-2017 06:11:44, ForumAdmin replied in a thread: New Map Objects
The last new Map Object before launching is a Tavern. Taverns, the same as Temples of Chronos will appear starting from Map Level 3 and in the same manner will be randomly located on the Map. You c...
On 02-Apr-2017 05:58:39, ForumAdmin replied in a thread: The List of Changes to Undecima
There was some delay in development due to various real-life circumstances, but it's still progressing... slowly, but moving ahead ;)
On 10-Jan-2017 04:55:34, ForumAdmin replied in a thread: New Map Objects
And the last one - Turn the Time Back - will return your Town back to selected Map Level along with all your buildings, troops, and researches as of the time when your just advanced to this Level. S...
On 29-Dec-2016 06:48:30, ForumAdmin replied in a thread: New Map Objects
Another one is quite an interesting one - Change the Stars - will let you change the Class of your Town. It will change also all your existing Buildings, Troops, Researches, Commanders and all Class-s...
On 26-Dec-2016 16:54:28, ForumAdmin replied in a thread: New Map Objects
One of the other services that Temples of Chronos can offer is Protection for your Town. There are three different options: Cloak of Chronos - will grant your Town protection for 1 day, can be purcha...
ยปLast
Copyright © 2015 Undecima . All rights reserved.