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ForumAdmin
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Join Date:
  24-May-2015 14:58
Number of Posts: 1270
Number of Likes: 616
Number of Dislikes: 2
Last Visit:
  23-Jun-2017 04:57
Avg. Posts / Day: 1.67
On 15-Jun-2017 05:00:43, ForumAdmin started a new thread: Undecima - Reloaded
Thank you for the link - everybody welcome to share any good sites or deals with me:) I tried quite hard before the last time to find something suitable and when you take one of this "build-you...
On 14-Jun-2017 04:48:59, ForumAdmin started a new thread: Undecima - Reloaded
I'm not running any servers at the moment as it's VERY expensive (about $300 USD/ month for a dedicated server). Just have a shared account for this forum and the front page of the game, which...
On 13-Jun-2017 06:12:45, ForumAdmin started a new thread: Undecima - Reloaded
I think there is no point to appologize for dealys anymore and list all my unfortunate circumstances that lead to yet another one - it is what is and the launch time shifted again, currently it's ...
On 13-Jun-2017 06:05:32, ForumAdmin started a new thread: Discussion Thread for all new Changes to Undecima
Moved it to the right (finally) thread as gave a wrong link before :rolling:
On 13-Jun-2017 04:51:58, ForumAdmin started a new thread: New Map Objects
I was going to put some restrictions first, including the number of times you can gamble, but then decided against it. If you hit a jackpot (2 or 12), you will clear out this particular Tavern at once...
On 12-Jun-2017 06:40:46, ForumAdmin started a new thread: New Map Objects
The Gambling part of Taverns is completed. You will need to have your Commander stationed in a Tavern to go to the Gambling Room and start playing. The game is very simple – you pick a number or numbe...
On 11-Jun-2017 06:45:36, ForumAdmin started a new thread: Discussion Thread for all new Changes to Undecima
:cool:
On 11-Jun-2017 05:17:35, ForumAdmin started a new thread: Discussion Thread for all new Changes to Undecima
Sorry to hear about your condition, really sorry :sorry: . The problem with helpers is that I have so little time that I'm afraid to spend it on talking through things with another person and ch...
On 10-Jun-2017 06:45:13, ForumAdmin started a new thread: Discussion Thread for all new Changes to Undecima
It always looks easier from outside ;) there are about 5 or 6 stored procedures (I can see you're a developer, nice, so a bit of techno-talk is fine, right? ;) ) that are preparing battle groups f...
On 08-Jun-2017 06:40:42, ForumAdmin started a new thread: Discussion Thread for all new Changes to Undecima
Well, done - very nice thoughts - I was indeed thinking to use this strategy for capturing the Crown to avoid sacrificing. It will be still a loss for other players - you can get some rewards for hel...
On 15-May-2017 04:39:40, ForumAdmin started a new thread: Discussion Thread for all new Changes to Undecima
:shocked: :cool:
On 11-May-2017 05:57:37, ForumAdmin started a new thread: Discussion Thread for all new Changes to Undecima
Just thinking - it might be something like laying a siege, so the players will send their armies to this overpowered structure and they will hang around for some time waiting for other players to arri...
On 08-May-2017 06:39:40, ForumAdmin started a new thread: New Map Objects
Yep - that what it will be pretty much for coop-play, rewarded, but not required - the name is, guess what, "Soul Mates" :lol: it's mentioned in this thread (and that's where we actu...
On 08-May-2017 05:05:34, ForumAdmin started a new thread: New Map Objects
Sorry for a late response - real life is taking better of me recently. I better re-phrase, the Endgame will be the same, capturing the Crown (maybe just slightly different), but the Ending of the Game...
On 08-Apr-2017 06:12:49, ForumAdmin started a new thread: New Map Objects
I never doubted you, Mr. Fysh ;) :lol: Yes, I have a concept for a new End Game, but I'll have to still implement it. It will be more flexible and more friendly for new players. It's queued f...
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