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New Map Objects
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06-Apr 2017 05:35 #11
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Re: New Map Objects
Not changed yet, but probably should - took them four days to fix a problem they created themselves.

I hope it will be more interesting to play Wink still a lot to do, but never give up never surrender LOL

Glad that people still checking in Well Done
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07-Apr 2017 10:44 #12
Fysh
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Re: New Map Objects
And probably a surprise that it is me, as I was always so vocal. Some people thought I was against the game, but I very much wanted it to succeed, and become the best it can.

There are so many innovative features, I think it has a real chance.

Have you worked out the new endgame yet? Sorry if I have missed the post somewhere.



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08-Apr 2017 06:12 #13
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Re: New Map Objects
I never doubted you, Mr. Fysh Wink LOL

Yes, I have a concept for a new End Game, but I'll have to still implement it. It will be more flexible and more friendly for new players. It's queued for development after I finish with Taverns (the Gambling part).

Well Done
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27-Apr 2017 13:48 #14
Fysh
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Re: New Map Objects
By the time players reach the endgame phase, they will generally not be considered 'new players' any more! I believe the end of the game should be difficult and challenging, but it should utilise the skills players have learnt on their journey to the end.

The problem with your last endgame, is that you purposely constructed the game so that pvp is not really viable (which is fine), but then you constructed an endgame which was all about pvp! The endgame did not match the rest of the players experience with the game.

I don't have any decent ideas for what the endgame should be, but I might be able to bounce ideas, to help you come up with a really amazing concept before you code it.

Actually, I did just have the start of an idea...

Central to your game is the concept of your village travelling through planes of existence, as you progress from level to level. What if the first 8 or so evels were really just training grounds for the final few levels of the journey? Maybe the final few levels are devastating landscapes in inhospitable planes of existence, like fire, ice, maybe even the underworld? Your village passes through these planes, with you collecting enough soul gems for you to progress. Each of these special planes has a different feel, and maybe some devastating NPC race that inhabits their own cities. You may have to steal something from one of these cities to help you progress, or maybe just have to do fend off their attacks, while you collect enough soul gems to progress. The winner of the game is the first player to make it through these hellish, nightmarish levels, to reach some kind of nervana...? Just a bare bones idea, but I would be interested to know the broad outline of what your thinking on the endgame is?
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